headerdesktop transpgratuit8ian26

MAI SUNT 00:00:00:00

MAI SUNT

X

headermobile transpgratuit8ian26

MAI SUNT 00:00:00:00

MAI SUNT

X

OpenGL Superbible

De (autor): Graham Sellers

OpenGL Superbible

OpenGL Superbible

De (autor): Graham Sellers

OpenGL (R) SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile.



The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.



This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.



Coverage includes



A practical introduction to real-time 3D graphics, including foundational math
Core techniques for rendering, transformations, and texturing
Shaders and the OpenGL Shading Language (GLSL) in depth
Vertex processing, drawing commands, primitives, fragments, and framebuffers
Compute shaders: harnessing graphics cards for more than graphics
Pipeline monitoring and control
Managing, loading, and arbitrating access to data
Building larger applications and deploying them across platforms
Advanced rendering: light simulation, artistic and non-photorealistic effects, and more
Reducing CPU overhead and analyzing GPU behavior
Supercharging performance with persistent maps, bindless
Citește mai mult

-10%

transport gratuit

PRP: 378.17 Lei

!

Acesta este Prețul Recomandat de Producător. Prețul de vânzare al produsului este afișat mai jos.

340.35Lei

340.35Lei

378.17 Lei

Primești 340 puncte

Important icon msg

Primești puncte de fidelitate după fiecare comandă! 100 puncte de fidelitate reprezintă 1 leu. Folosește-le la viitoarele achiziții!

Indisponibil

Plasează rapid comanda

Important icon msg

Poți comanda acest produs introducând numărul tău de telefon. În cel mai scurt timp vei fi apelat de un operator Libris pentru preluarea datelor necesare.

Completează mai jos numărul tău de telefon

Descrierea produsului

OpenGL (R) SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile.



The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.



This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.



Coverage includes



A practical introduction to real-time 3D graphics, including foundational math
Core techniques for rendering, transformations, and texturing
Shaders and the OpenGL Shading Language (GLSL) in depth
Vertex processing, drawing commands, primitives, fragments, and framebuffers
Compute shaders: harnessing graphics cards for more than graphics
Pipeline monitoring and control
Managing, loading, and arbitrating access to data
Building larger applications and deploying them across platforms
Advanced rendering: light simulation, artistic and non-photorealistic effects, and more
Reducing CPU overhead and analyzing GPU behavior
Supercharging performance with persistent maps, bindless
Citește mai mult

De același autor

Părerea ta e inspirație pentru comunitatea Libris!

Acum se comandă

Noi suntem despre cărți, și la fel este și

Newsletter-ul nostru.

Abonează-te la veștile literare și primești un cupon de -10% pentru viitoarea ta comandă!

*Reducerea aplicată prin cupon nu se cumulează, ci se aplică reducerea cea mai mare.

Mă abonez image one
Mă abonez image one
Accessibility Logo

Salut! Te pot ajuta?

X